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Essential Checklist

To start generating maps all the generation scenarios must be covered. For instance if a room expects a certain direction but there's not any room provides the direction, map will not be generated.

The Directions will be represented as these images.

Direction Image
Horizontal Right Left.png
Horizontal Left Right.png
Vertical Down Up.png
Vertical Up Down.png
No Exit NoExit.png

The images and their corresponding directions might felt inverted, but they are not inverted. Consider this room example.

Screenshot 2024-02-21 150647.png

When Right.png Right.png is used, it means The room's Door socket Enter starts with Horizontal Right and ends with Horizontal left.

For Socket Enter Horizontal Right Left.png Images
Left then Left Left.png Left.png
Left then Up Left.png Up.png
Left then Down Left.png Down.png
Left then Right Left.png Right.png
For Socket Enter Horizontal Left Right.png Images
Right then Right Right.png Right.png
Right then Up Right.png Up.png
Right then Down Right.png Down.png
Right then Left Right.png Left.png
For Socket Enter Vertical Down Up.png Images
Up then Up Up.png Up.png
Up then Right Up.png Right.png
Up then Left Up.png Left.png
Up then Down Up.png Down.png
For Socket Enter Vertical Up Down.png Images
Down then Down Down.png Down.png
Down then Right Down.png Right.png
Down then Left Down.png Left.png
Down then Up Down.png Up.png
For Socket Exit with No Exit NoExit.png Images
Right then No Exit Right.png NoExit.png
Left then No Exit Left.png NoExit.png
Up then No Exit Up.png NoExit.png
Down then No Exit Down.png NoExit.png

Room Actor

  • Each room actor's Path Start and Path End offsets must be correctly configured to construct the corridors correctly.
  • Each room's Exit Socket Check should be configured to trigger correctly when End Socket blocked.